The resources I create are mainly for early years and early KS1.
I enjoy making worksheets, flashcards and games that will compliment children's books and children's interests.
The resources I create are mainly for early years and early KS1.
I enjoy making worksheets, flashcards and games that will compliment children's books and children's interests.
A shape pack inspired by the book, Which one doesn’t belong?
6, black and white, Worksheets where children colour in the shape they think doesn’t belong and then discuss with an adult their reason. Also a cut and stick sorting activity.
As well as the worksheets there are a set of 9 colourful discussion cards where the children can say which shapes they think are the same and which ones are different. Of course there is no wrong answer!
2 games in one which can be used in both Phonics and Speech and Language.
The first game is bingo. There are 6 bingo boards and 15 pictures. Also I have created square counters, which are much easier to cut out. I found the circular counters too time consuming to cut.
The 2nd game is a game of pairs. Print out the 15 pictures twice to create a game where the pictures can be placed upside down and children take it in turns to turn 2 cards at a time to find a matching pair.
2 games in one which can be used in both Phonics and Speech and Language.
The first game is bingo. There are 6 bingo boards and 15 pictures. Also I have created square counters, which are much easier to cut out. I found the circular counters too time consuming to cut out.
The 2nd game is a game of pairs. Print out the 15 pictures twice to create a game where the pictures can be placed upside down and children take it in turns to turns to turn 2 cards at a time to find a matching pair.
A physical activity that can be used as a warm up or listening activity in physical education.
The pack contain 10, A4 cards, with a different bean on each card for the children to act out. For example, if the jumping bean card is drawn then the children have to jump around the room.
The cards have also been copied onto 10, A5 sized, so they can be stored or transfered more easily.
A selection of games for children having trouble with the ending sound, -g.
Included are
A game of bingo. 6 boards, pictures and counters.
15 pictures which have been duplicated to create a memory game, by turning them upside down and finding the pairs.
The pictures can also be used for a game of snap.
Their is also a game, which is a take on snakes and ladders, with 4 counters. You will need a dice for this game.
20 flashcards with 2 pictures on each cards.
Cards created to encourage discussion in carpet time or child initiated.
Children to see if there are any similarities or point out any differences between the 2 pictures.
These reusable, cards are perfect for engaging young children in fun and thoughtful conversations. Each A4 page contains 3 cards, and the set includes 21 “Would You Rather” cards and 21 icebreaker question cards. Ideal for use during circle time, as a getting-to-know-you activity, or as time fillers, these cards spark curiosity and promote social interaction. Simply laminate for durability, and enjoy using them again and again in the classroom, at home, or in group settings.
#CircleTime
#IceBreakerQuestions
#WouldYouRather
#SocialSkills
#InteractiveLearning
#GettingToKnowYou
#ClassroomFun
#ReusableResources
#TeacherResources
#EarlyYearsEducation
#PlayBasedLearning
#ClassroomActivities
#TimeFillers
#ConversationStarters
#EngagingKids
#LaminateAndReuse
#GroupActivities
#PreschoolActivities
#FunWithKids
#EducationalGames
Night and Day Sorting Activity
Description: Engage young learners in the concept of day and night with our captivating sorting activity designed to reinforce understanding of these two distinct periods. This resource includes vibrant visuals and hands-on tasks to facilitate active learning and conceptualization.
Activity Components:
Sorting Pictures: Two large pictures—one depicting a serene night scene and the other showcasing a bright daytime setting—are provided as sorting mats. Alongside these mats are 24 small pictures representing various objects, animals, and scenes commonly associated with either day or night. Children are encouraged to place each picture onto the corresponding sorting mat based on whether it belongs to the day or night category.
Cutting and Sticking Activity: Following the sorting activity, children can further reinforce their understanding of day and night by engaging in a cutting and sticking exercise. They are presented with a worksheet containing a mix of pictures representing elements of both day and night scenes. Children are tasked with carefully cutting out each picture and pasting them into the appropriate section of the worksheet—either under the “Day” or “Night” heading.
Benefits:
Reinforces understanding of the concept of day and night.
Promotes visual discrimination and categorization skills.
Encourages fine motor development through cutting and sticking tasks.
Supports hands-on, interactive learning experiences.
This night and day sorting activity is an ideal addition to early years classrooms, homeschooling environments, or as a fun and educational activity at home. Spark curiosity and facilitate meaningful discussions about the natural rhythms of day and night with this engaging resource.
Step into the whimsical world of “The Tiger Who Came to Tea” with our delightful Bingo game, specially crafted for early years learners.
This engaging game features 9 unique bingo boards adorned with 9 charming pictures, inspired by the story, on each board. Additionally, there are 15 calling cards and 28 colourful counters, ensuring hours of fun-filled entertainment for young children.
Our Bingo game is designed to foster literacy skills, visual recognition, and social interaction in a playful and captivating way. As children match the pictures on their bingo boards with the corresponding images called out on the calling cards, they’ll sharpen their observation skills and develop vocabulary associated with the story.
With its vibrant illustrations and easy-to-understand gameplay, “The Tiger Who Came to Tea” Bingo is ideal for use in early years settings, including preschools, nurseries, and homeschooling environments. It promotes cooperative learning, turn-taking, and attention to detail while immersing children in the enchanting world of Judith Kerr’s classic tale.
Bring the magic of “The Tiger Who Came to Tea” to life with our engaging Bingo game, where every round is filled with excitement and adventure!
Perfect for small group activities, literacy centers, or family game nights, this resource is sure to delight children and adults alike. Let the bingo fun begin!
A game for 4 players with characters from the book, Dear Zoo, by Rod Campbell.
Each player has a coloured board with 6 pictures on and on the table in the middle are 24 pictures turned upside down. Each player takes it in turns to turn a card to see if it matches to one on their board. The winner is the person to find all their pictures first.
31 BSL, flashcards, with animals on.
Each flashcards has a picture of the action plus the animals head that is being signed.
There are pets, farm and wild animals.
I’ve created 32 distinct cards, divided across 4 pages with 8 cards on each.
Each card features 4 pictures – 3 that share a common theme and 1 that stands out.
These versatile cards can serve as worksheets for individual identification and circling of the odd one, or they can be cut and laminated for group discussions.
Whether used in small group activities or one-on-one sessions, these cards encourage children to express their thoughts on why they believe a particular image is the odd one out.
A bingo game for up to 6 players, with counters included.
This bingo game is ideal for teaching the, ‘S’ sound in phonics or as a fun game in speech and language, for children who have difficulty in producing the, S sound.
Included are, 6 boards, 15 pictures with the initial, S sound and 28 counters. Of course the counters can be printed several times to ensure all players have enough pieces.
Activities and flash cards with the theme, Don’t call me sweet, by Smriti Prasadam-Halls and Angie Rozelaar.
Activities included are
Physical activity flash cards
Feelings flash cards
Design a monster
Describe a monster
Create ingredients
Writing frame
Describing words
Monster writing frame
Unlock the power of kindness with this essential resource pack featuring 8 engaging tools tailored to support the teaching of kindness.
Included are reward cards, literacy materials, games, and specially designed post-its, all crafted to inspire and promote positive values among children.
Elevate your teaching and nurture a culture of kindness with this invaluable resource collection. Invest in fostering empathy and compassion today!
During transition to a new class children can become very anxious. Here is a selection of resources for the staff to introduce themselves to the children.
There are 2, A4 introduction sheets and 2, 8 page booklets.
I booklet is blank so you can select your own headers and 1 has the headers already inserted.
I have also included pre filled in sheets and booklet to give you an idea of what it should look like.